S'lashka Template 1 100 gp 0 gp
Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. Select a Fighter Talent. At-Will Standard Action 4 1d4+4 Strength AC +4 Strength modifier. +0 half your level. +4 Strength modifier. At-Will Standard Action 0 1d4 Dexterity AC +0 Dexterity modifier. +0 half your level. +0 Dexterity modifier. At-Will Immediate Interrupt
S'lashka society is based around the clan. The current chieftain of the clan is not necessarily the greatest warrior, but the one supported by most of the other clan members. The lesser family unit is irrelevant to the s'lashka, as children are raised by the clan in general, and often are not told who their birth-parents are. Mateship among the s'lashka is based as often on whim as it is on practicality. The s'lashka are a warlike, aggressive race. It is s'lashka tradition to eat both fallen enemies and fallen comrades. In terms of appearance, the s'lashka are a bipedal, lizard-like race covered with fur similar to that of polar bears. If the fur is stripped off, what is revealed is a layer of grey, pebbly scales. Ridges of long hairs accentuate the natural ridges of their reptilian bodies and their eyes are solid white with elliptical blue pupils. Non-s'lashka generally cannot tell the difference between males and females. S'lashka wear the hides of "weaker" creatures, though they generally have little need for clothing. The s'lashka prefer the cold yet are comfortable in warmer climates. While the s'lashka have strong jaws, they are completely lacking in hand-claws. They attribute this lack to religious reasons -- they have been denied "normal" claws as to encourage them to develop "claws" of steel. S'lashka speak S'lashkai, a sibalent language that uses the draconic alphabet. Some S'lashka tribes use gnolls as slaves. Ability Scores: +2 Str, +2 Con Size: M Speed: 6 Vision: low-light Languages: Common, S'lashkai Skill Bonuses: +2 Nature, +2 Stealth Unshakable: Intimidate is always a class skill and you gain a +5 racial bonus to Will versus intimidate rolls. Polar Fur: Resist cold 5 + ½ level. Scaly Body: +1 racial bonus to AC Fearsome Jaws: Your unarmed attacks deal an additional 2 damage. Eat the Fallen: You can use the racial power Eat the Fallen as an at-will power. Eat the Fallen S'lashka Racial Power You consume a fallen foe or ally to replenish your strength. At-Will Immediate Reaction Personal Trigger: An adjacent enemy (that is not a minion) is cut to zero hit points or an adjacent ally dies. Effect: You consume the body of that enemy or ally. You spend a healing surge. Special: You may use this action on your own turn. If you do, you may not take immediate actions until the end of your next turn. Resist Cold 5 + 1/2 level +1 racial bonus to AC Your unarmed attacks deal an additional 2 damage. +2 Nature, +2 Stealth 6 S'lashka Racial Power You consume a fallen foe or ally to replenish your strength. At-Will Immediate Reaction Personal Trigger: An adjacent enemy (that is not a minion) is cut to zero hit points or an adjacent ally dies. Effect: You consume the body of that enemy or ally. You spend a healing surge. Special: You may use this action on your own turn. If you do, you may not take immediate actions until the end of your next turn. Common, S'lashkai