Cat's outta the bag, so here goes.
     Marie's story starts about eight years before she was born, with the wizard Lucas Nightshade.  Lucas was not a kind man, and would brook no opposition, but he was willing to allow assorted religions and adventurers to call his kingdom home.  A happy populace would serve him better than an angry and sullen populace would.  In the year 522, Lucas became more militant and began to take steps to expand his territory.  In the year 525, Lucas summoned the pit fiend Magraravich to Parasonnea.
     This was easily the greatest blunder in Lucas' career.
     Magraravich slew Lucas, and then took his place.  Magraravich, acting as Lucas, outlawed and demanded the re-locations of many people that Lucas had previously tolerated.  Naturally, people protested this unexpected reversal in attitude.  At this point the world, quite unaware of what had actually happened, learned that not only had "Lucas'" temperament drastically deteriorated, but that his power had drastically increased.
     Magraravich moved swiftly to annihilate all opposition.   A prominent temple dedicated to Aurora, the goddess of the arts, was among the groups that had made the mistake of protesting "Lucas'" mandate.  The devil lord came in person to Ilian to silence the opposition.
     This is where Cherie SilverRose enters this whole mess.   Cherie was a young, recently married priestess when "Lucas" arrived at the temple.  Casually throwing around Unhallow and Mass Charm spells, Margraravich was able to bring even the high priests of the temple under his temporary control.  Magraravich casually seperated the young and inexperienced from the older clergy.  He then casually incinerated the older clerics (including Cherie's husband) right in front of the acolytes and newly annointed.
     The survivors were then sent into slavery, many of them never to be seen again.  Cherie, however, was not shipped off with the others.  She struck the baatezu's fancy, and so he chose her to join the ranks of his personal slaves.  Ultimately, Magraravich started some genetic experimentation, forcing his slaves to bear his children; said children tended to show acute concentration of certain traits, and were appearantly the first steps in an experiment that would result in an ultimate baatezu warrior.  Thus, the circumstances of Marie's conception came about.   Marie was born approximately six months after the death of Magraravich at the hands of the Six.

I'll stick something here eventually
     After completing her training under Mark Alan Louis, Marie parted ways with him and decided to make her own way in the world.  This involved a journey that would have ultimately ended with returning back to Cherie's temple, after the young bard had seen most of the world.  However, Marie's plans were thoroughly wrecked by reality.
     On the world of Asteria, the King of Mellek has continued Magraravitch's experiment.  Armies "led" by tiefling killing machines are now subjugating the lands around Mellek.  Currently, 33 of these tieflings are known to exist.  Marie's companions are currently doing what they can to reduce that number, and hope to ultimately deal with the king himself.  Hopefully, they'll be able figure out just how this all came about, and then how to bring it to an end.

Marie's journal -- 1/9/47 to 1/12/48
Marie's journal -- 1/17/48 to present
Portrait, courtesy of Tundra
Back to the Index

Marie's Character Sheet

Name:Marie SilverRoseAge:19
Race:Human [Tiefling]Height:5'1"
Character Level:17Weight:85 lbs
Primary Class:BardHair Color:Black
Alignment:Neutral GoodEye Color:Sky Green, occasionally glowing
Diety:AuroraHome:Ilian, Tear
Bard level:7
Template level penalty:1
Cleric level:4
Herald level [Prestige Class]:5

Hp: 55 ((12d6-12)+(4d8-4))


Base Attack Bonus: +11/+6/+1

Initiative Bonus: +1

AC: 21

Saving Throws (without/with gear):
Name:Damage| Critical Range| Total Attack Bonus
  • Rapier (masterwork)
  • Light Crossbow +1
1d8+219-20+13/+14 (point blank)
  • Dagger (in hand)
  • Dagger (thrown)
1d419-20+12/+13 (point blank)
Ranged:  Point Blank
Skill Focus:  Perform
Ranged:  Precise Shot
Great Fortitude
Craft Wand
Leadership (complete with cohort)
Skill Focus:  Use Magic Device
Human Racial Abilities:
+1 skill point per level
Bonus feat
Favored class:  Any
Tiefling Template Racial Abilities:
Darkvision, 60 ft
Darkness 1/day as a sorcerer with a casting level = to character level
5 point elemental resistance to fire and cold
+2 to saves against poison
Stats mods: -2 Strength, +2 Intelligence, +2 Charisma
Treated as an Outsider with respect to spells
Infernal as a free language, in addition to other free languages provided by base race
Class Abilities (Bard):
Bardic Lore (+10)
Bardsong (7/day):  Inspire Courage, Fascinate, Countersong, Inspire Competence, Suggestion, Inspire Greatness
Martial Weapon Proficiency:  Rapier
Simple Weapon Proficiency:  All
Proficiency in Light armor, Medium armor, and Shields
New bardsongs learned:  Dyce's Song
Class Abilities (Cleric):
Turn Undead (10/day, +13 to check)
Charm Domain:  Diplomacy, Bluff, Perform, and Sense Motive are considered class skills
Sun Domain:  Can perform a Greater Turning 1/day
Proficiency:  Heavy Armor
Class Abilities (Herald):
Martial Weapon Proficiency:  All
False Alignment:  The herald can make a Will save to select what alignment the herald is detected as with regards to all spells that detect alignment, when subjected to any such spell.
Sneak Attack:  +2d6 damage to opponents who lack their dex bonus.
Uncanny Dodge:  Retain dex bonus to AC unless flanked or immobile.
Nondetection: As spell; this is a constantly active spell-like ability.
Skills:Roll| Total Skill Level| Stat Bonus| Misc. Bonuses| Points Spent (Bard, Cleric, Herald)
Perform+32/+3519+7/+10+6(10, 4, 5)
Bluff+14/+175+7/+102(5,0, 0)
Diplomacy+32/+3519+7/+10+6(10, 4, 5)
Gather Information+15/+166+7/+10+2(6, 0, 0)
Use Magic Device +29/+3210+7/+10+12(10, 0, 0)
Decipher Script+52+3+0(2,0, 0)
Appraise+63+3+0(3, 0, 0)
Knowledge: Nobility+41+3+0(1, 0, 0)
Knowledge: Arcane+41+3+0(1, 0, 0)
Knowledge: Religion+107+3+0(1, 6, 0)
Spellcraft +52+3+0(2, 0, 0)
Craft: Painting+74+3+0(1, 3, 0)
Speak/write: Common N/AN/AN/AN/AN/A
Speak/write: Infernal N/AN/AN/AN/AN/A
Speak/write: Celestial N/AN/AN/AN/AN/A
Speak/write: Elven N/AN/AN/AN/AN/A
Speak/write: Dwarven N/AN/AN/AN/AN/A
Speak/write: Draconic N/AN/AN/AN/A(1, 0, 0)
Speak/write: Sylvan N/AN/AN/AN/A(1, 0, 0)
Riding:  Horse +21+1+0(1, 0, 0)
Escape Artist +21+1+0(1, 0, 0)
Balance +21+1+0(1, 0, 0)
Move Silently +121+1+10(1, 0, 0)
Tumbling +21+1+0(1, 0, 0)
Sense Motive +30/+3219+1/+3+10(7, 7, 5)
Listen +22/+2419+1/+3+2(11, 0, 8)
Spot +30/+3217+1/+3+12(0, 0, 17)
Swimming-51-1-5(1, 0, 0)

Skill notes

Combat Equipment

Magic Items

Mundane Items of Note

Spells per day
Spell levelBardClericHerald
0th 354
1st 64+15
2nd 53+14
3rd 2*2
Bard Spells
Spell level0th1st2nd3rd4th
Detect MagicCure Light WoundsCure Moderate WoundsMajor Imagenone yet
Read MagicSleepSummon Monster IISlow*
Mage HandSummon Monster IHold Person**
LightMessageSee Invisibility**
Ghost Sounds****
Herald Spells
Spell level0th1st2nd3rd4th
Dancing LightsGlib Tongue*Lord's Charisma*Eagle Eyes*none yet
DazeChange SelfCat's Grace**
Know Direction****