he Wretched

Prestige Classes     Main

Base Attack Bonus:Use Cleric Level 1-5.
Saves:Use Monk Level 1-5.
1 Protection from Good 1/day, Spells: +1 Level of Existing Spellcasting Class
2 New Spell: Paincurse
3 Emotion(despair only) 1/day, Spells: +1 Level of Existing Spellcasting Class
4 New Spell: Ray of Vulnerability
5 Contagion 1/day, Immunity to Disease, Spells: +1 Level of Existing Spellcasting Class

The Wretched are those whose morbid scientific obsession with illness, pain, and sufffering lead them to make a pact with the God of Misery. Although many Wretched work alone, they sometimes band together, creating monsterous dungeon labs in which they carry out their experiments.

Feats: Skill Focus: Alchemy
Skills: Alclemy: 6 ranks, Knowledge: Religion: 2 ranks, Profession: Apothecary OR Profession: Surgeon: 6 ranks
Spellcasting: Ability to cast 1st-level arcane or divine spells.
Alignment: Must be evil.
Special: Must worship Trevail.

Hit Die: d6

Class Skills:
Alchemy(Int), Concentration(Con), Craft(Int), Knowledge: Arcana(Int), Knowledge: Religion(Int), Profession(Wis), Scry(Int, exclusive skill), Spellcraft(Int)
Skill Points: 3 + Int Mod.

Class Features:
Weapon Proficiencies: None.
Armor Proficiencies: None.

Spells per Day: A Wretched continues his previous growth as a spellcaster. Thus, when level 1, 3, or 5 as a Wretched is gained, the character gains new spells per day as if he had also gained a level in whatever spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became an Wretched, he must decide to which class he applies each odd level of Wretched for purposes of determining spells per day.

Spell-Like Abilities: At levels 1, 3, and 5, the Wretched gains the spell-like abilities listed in the chart above, as cast by a 5th level wizard.

Immunity to Disease: At 5th level, the Wretched becomes immune to all mundane and magical diseases. This is a supernatural ability.

New Spells: These new spells are made available to a number of a character's other spellcasting classes upon reaching the required levels as a Wretched.
Level:Bard 2, Blackguard 2, Clc 3, Drd 3, Rgr 3, Sor/Wiz 3 School:Transmutation
Range:Touch Area of Effect:One Creature
Casting time:1 action Duration:1 round/level (D)
Saving throw:Will(negates) Spell Resistance:Yes
This debilitating spell is the bane of low-level spellcasters. Whenever the target of this spell casts a spell, they take damage equal to the level of the spell they just cast. This damage does force concentration checks. A Remove Curse spell ends the effect immediately. A character must have at least 2 levels as a Wretched to have access to this spell.
Components: V, S, M
Material Component: a needle dipped in blood

Ray of Vulnerability
Level:Bard 4, Clc 4, Drd 4, Sor/Wiz 4 School:Necromancy
Range:Close (25 ft. + 5 ft./2 levels) Area of Effect/Effect:One Creature/Ray
Casting time:1 action Duration:1 min/lvl
Saving throw:No Spell Resistance:Yes
A mulitcolored ray spring forth from your hand. You must succeed at a ranged touch attack to strike a target. The subject suffers a -2d4 profane penalty to their saving throws. This spell with not reduce a savings throw below +0. A character must have at least 4 levels as a Wretched to have access to this spell.
Components: V, S